Wed, 25 February 2015
Narrative is important to games. Even from the earliest days of NES there were stories. Plumber rescues Princess. Space Bounty Hunter destroys alien threat. Ducks are hunted. Today, games have evolved to include sweeping narratives that encompass galaxies with gameplay and graphics to match.
JonJon and a sleepy John with an H discuss the nature of storytelling in games framed around last year's sleeper hit, Middle Earth: Shadow of Mordor.