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Syndication

The Stanley Parable is a game full of some stupid shit: a giant inescapable room of rotating colored buttons that accomplish nothing, a mini game where you yank a cardboard baby away from a fire for four hours straight, and an achievement for not playing the game for five years. 

And this is how it gets real with you. 

Being self-examining, weird and challenging is part of any artistic medium’s development. We love The Stanley Parable for doing just that.

Enjoy the show! Check us out at www.levelthirtypluspodcast.com for the full show notes and links.

Direct download: Episode_17_Full_44k.mp3
Category:Video Games -- posted at: 2:09am EDT

Games have a long standing tradition of combat as conflict resolution. But we also know that games are capable of so much more. This week we touch on the discussion of what non-combat games can do for this growing artistic medium by talking about two great examples -- Gone Home and Papers, Please.

Direct download: Episode_16_Full_44k.mp3
Category:Video Games -- posted at: 8:00am EDT

John with an H and Jon Jon bring in their friend Dr. Travis Love to talk about a recent resurgence in games that revel in difficulty. FTL, Super Meat Boy, Spelunky. All of these are examples that we use. 

Direct download: Episode_15_Full_44k.mp3
Category:Video Games -- posted at: 6:58am EDT

Back from a well deserved break the boys delve deep into the realm of TellTale Games' properties. Main focus? The Wolf Among Us but The Walking Dead can't help but jump scare out of nowhere time and time again. 

Direct download: Episode_14_Full_44k.mp3
Category:Video Games -- posted at: 2:40am EDT

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